neoGFX
Cross-platform C++ app/game engine
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static_vector.hpp File Reference
#include <neolib/neolib.hpp>
#include <boost/container/static_vector.hpp>

Go to the source code of this file.

Namespaces

namespace  neolib
 

Typedefs

template<typename T , std::size_t N>
using neolib::static_vector = boost::container::static_vector< T, N >