neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <string>
#include <string_view>
#include <boost/algorithm/string/replace.hpp>
#include <neolib/core/reference_counted.hpp>
#include <neolib/core/i_string.hpp>
#include <neolib/core/container_iterator.hpp>
#include <neolib/core/quick_string.hpp>
Go to the source code of this file.
Classes | |
class | neolib::string |
Namespaces | |
namespace | neolib |
namespace | neolib::string_literals |
Functions | |
bool | neolib::operator== (const string &lhs, const string &rhs) noexcept |
std::strong_ordering | neolib::operator<=> (const string &lhs, const string &rhs) noexcept |
bool | neolib::operator== (const string &lhs, const i_string &rhs) noexcept |
std::strong_ordering | neolib::operator<=> (const string &lhs, const i_string &rhs) noexcept |
bool | neolib::operator== (const i_string &lhs, const string &rhs) noexcept |
std::strong_ordering | neolib::operator<=> (const i_string &lhs, const string &rhs) noexcept |
string | neolib::operator+ (const string &lhs, const string &rhs) |
string & | neolib::operator+= (string &lhs, const i_string &rhs) |