neoGFX
Cross-platform C++ app/game engine
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#include <audio_primitives.hpp>
Public Attributes | |
float | attack |
float | decay |
float | sustain |
float | release |
Definition at line 998 of file audio_primitives.hpp.
float neogfx::adsr_envelope::attack |
Definition at line 1000 of file audio_primitives.hpp.
float neogfx::adsr_envelope::decay |
Definition at line 1001 of file audio_primitives.hpp.
float neogfx::adsr_envelope::release |
Definition at line 1003 of file audio_primitives.hpp.
float neogfx::adsr_envelope::sustain |
Definition at line 1002 of file audio_primitives.hpp.