neoGFX
Cross-platform C++ app/game engine
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#include <audio_primitives.hpp>
Public Types | |
typedef audio_data_format | abstract_type |
Public Attributes | |
audio_sample_format | sampleFormat |
std::uint32_t | channels |
audio_sample_rate | sampleRate |
Definition at line 980 of file audio_primitives.hpp.
Definition at line 982 of file audio_primitives.hpp.
std::uint32_t neogfx::audio_data_format::channels |
Definition at line 985 of file audio_primitives.hpp.
audio_sample_format neogfx::audio_data_format::sampleFormat |
Definition at line 984 of file audio_primitives.hpp.
audio_sample_rate neogfx::audio_data_format::sampleRate |
Definition at line 986 of file audio_primitives.hpp.