neoGFX
Cross-platform C++ app/game engine
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#include <i_graphics_context.hpp>
Public Attributes | |
rect | region |
dimension | radius |
blurring_algorithm | algorithm = blurring_algorithm::Gaussian |
scalar | parameter1 = 5.0 |
scalar | parameter2 = 1.0 |
Definition at line 531 of file i_graphics_context.hpp.
blurring_algorithm neogfx::blur_filter::algorithm = blurring_algorithm::Gaussian |
Definition at line 535 of file i_graphics_context.hpp.
scalar neogfx::blur_filter::parameter1 = 5.0 |
Definition at line 536 of file i_graphics_context.hpp.
scalar neogfx::blur_filter::parameter2 = 1.0 |
Definition at line 537 of file i_graphics_context.hpp.
dimension neogfx::blur_filter::radius |
Definition at line 534 of file i_graphics_context.hpp.
rect neogfx::blur_filter::region |
Definition at line 533 of file i_graphics_context.hpp.