neoGFX
Cross-platform C++ app/game engine
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neogfx::blur_filter Struct Reference

#include <i_graphics_context.hpp>

Public Attributes

rect region
 
dimension radius
 
blurring_algorithm algorithm = blurring_algorithm::Gaussian
 
scalar parameter1 = 5.0
 
scalar parameter2 = 1.0
 

Detailed Description

Definition at line 531 of file i_graphics_context.hpp.

Member Data Documentation

◆ algorithm

blurring_algorithm neogfx::blur_filter::algorithm = blurring_algorithm::Gaussian

Definition at line 535 of file i_graphics_context.hpp.

◆ parameter1

scalar neogfx::blur_filter::parameter1 = 5.0

Definition at line 536 of file i_graphics_context.hpp.

◆ parameter2

scalar neogfx::blur_filter::parameter2 = 1.0

Definition at line 537 of file i_graphics_context.hpp.

◆ radius

dimension neogfx::blur_filter::radius

Definition at line 534 of file i_graphics_context.hpp.

◆ region

rect neogfx::blur_filter::region

Definition at line 533 of file i_graphics_context.hpp.


The documentation for this struct was generated from the following file: