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neoGFX
C++ GPU-oriented GUI library and app/game creation framework.
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#include <event.hpp>
Public Attributes | |
boost::optional< std::thread::id > | iThreadId |
unique_id_type | iUniqueId |
handler_callback | iHandlerCallback |
sink_reference_count | iSinkReferenceCount |
handler_callback neogfx::event_handle< Arguments >::handler_list_item::iHandlerCallback |
sink_reference_count neogfx::event_handle< Arguments >::handler_list_item::iSinkReferenceCount |
boost::optional<std::thread::id> neogfx::event_handle< Arguments >::handler_list_item::iThreadId |
unique_id_type neogfx::event_handle< Arguments >::handler_list_item::iUniqueId |