neoGFX
Cross-platform C++ app/game engine
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#include <animation_filter.hpp>
Classes | |
struct | meta |
Public Attributes | |
shared< animation > | sharedAnimation |
std::optional< animation > | animation |
std::optional< mat44 > | transformation |
u32 | currentFrame |
bool | autoDestroy |
std::optional< i64 > | currentFrameStartTime |
Definition at line 29 of file animation_filter.hpp.
std::optional<animation> neogfx::game::animation_filter::animation |
Definition at line 32 of file animation_filter.hpp.
bool neogfx::game::animation_filter::autoDestroy |
Definition at line 35 of file animation_filter.hpp.
u32 neogfx::game::animation_filter::currentFrame |
Definition at line 34 of file animation_filter.hpp.
std::optional<i64> neogfx::game::animation_filter::currentFrameStartTime |
Definition at line 36 of file animation_filter.hpp.
Definition at line 31 of file animation_filter.hpp.
std::optional<mat44> neogfx::game::animation_filter::transformation |
Definition at line 33 of file animation_filter.hpp.