neoGFX
Cross-platform C++ app/game engine
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#include <box_collider.hpp>
Classes | |
struct | meta |
Public Attributes | |
uint64_t | mask |
std::optional< aabb > | untransformedAabb |
std::optional< aabb > | previousAabb |
std::optional< aabb > | currentAabb |
uint32_t | collisionEventId |
Definition at line 29 of file box_collider.hpp.
uint32_t neogfx::game::box_collider::collisionEventId |
Definition at line 35 of file box_collider.hpp.
std::optional<aabb> neogfx::game::box_collider::currentAabb |
Definition at line 34 of file box_collider.hpp.
uint64_t neogfx::game::box_collider::mask |
Definition at line 31 of file box_collider.hpp.
std::optional<aabb> neogfx::game::box_collider::previousAabb |
Definition at line 33 of file box_collider.hpp.
std::optional<aabb> neogfx::game::box_collider::untransformedAabb |
Definition at line 32 of file box_collider.hpp.