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neoGFX
Cross-platform C++ app/game engine
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#include <box_collider.hpp>
Classes | |
| struct | meta |
Public Attributes | |
| uint64_t | mask |
| std::optional< aabb > | untransformedAabb |
| std::optional< aabb > | previousAabb |
| std::optional< aabb > | currentAabb |
| uint32_t | collisionEventId |
Definition at line 29 of file box_collider.hpp.
| uint32_t neogfx::game::box_collider::collisionEventId |
Definition at line 35 of file box_collider.hpp.
| std::optional<aabb> neogfx::game::box_collider::currentAabb |
Definition at line 34 of file box_collider.hpp.
| uint64_t neogfx::game::box_collider::mask |
Definition at line 31 of file box_collider.hpp.
| std::optional<aabb> neogfx::game::box_collider::previousAabb |
Definition at line 33 of file box_collider.hpp.
| std::optional<aabb> neogfx::game::box_collider::untransformedAabb |
Definition at line 32 of file box_collider.hpp.