neoGFX
Cross-platform C++ app/game engine
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neogfx::game::box_collider Struct Reference

#include <box_collider.hpp>

Classes

struct  meta
 

Public Attributes

uint64_t mask
 
std::optional< aabbuntransformedAabb
 
std::optional< aabbpreviousAabb
 
std::optional< aabbcurrentAabb
 
uint32_t collisionEventId
 

Detailed Description

Definition at line 29 of file box_collider.hpp.

Member Data Documentation

◆ collisionEventId

uint32_t neogfx::game::box_collider::collisionEventId

Definition at line 35 of file box_collider.hpp.

◆ currentAabb

std::optional<aabb> neogfx::game::box_collider::currentAabb

Definition at line 34 of file box_collider.hpp.

◆ mask

uint64_t neogfx::game::box_collider::mask

Definition at line 31 of file box_collider.hpp.

◆ previousAabb

std::optional<aabb> neogfx::game::box_collider::previousAabb

Definition at line 33 of file box_collider.hpp.

◆ untransformedAabb

std::optional<aabb> neogfx::game::box_collider::untransformedAabb

Definition at line 32 of file box_collider.hpp.


The documentation for this struct was generated from the following file: