neoGFX
Cross-platform C++ app/game engine
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#include <box_collider.hpp>
Classes | |
struct | meta |
Public Attributes | |
uint64_t | mask |
std::optional< aabb_2d > | untransformedAabb |
std::optional< aabb_2d > | previousAabb |
std::optional< aabb_2d > | currentAabb |
uint32_t | collisionEventId |
Definition at line 84 of file box_collider.hpp.
uint32_t neogfx::game::box_collider_2d::collisionEventId |
Definition at line 90 of file box_collider.hpp.
std::optional<aabb_2d> neogfx::game::box_collider_2d::currentAabb |
Definition at line 89 of file box_collider.hpp.
uint64_t neogfx::game::box_collider_2d::mask |
Definition at line 86 of file box_collider.hpp.
std::optional<aabb_2d> neogfx::game::box_collider_2d::previousAabb |
Definition at line 88 of file box_collider.hpp.
std::optional<aabb_2d> neogfx::game::box_collider_2d::untransformedAabb |
Definition at line 87 of file box_collider.hpp.