neoGFX
Cross-platform C++ app/game engine
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neogfx::game::box_collider_2d Struct Reference

#include <box_collider.hpp>

Classes

struct  meta
 

Public Attributes

uint64_t mask
 
std::optional< aabb_2duntransformedAabb
 
std::optional< aabb_2dpreviousAabb
 
std::optional< aabb_2dcurrentAabb
 
uint32_t collisionEventId
 

Detailed Description

Definition at line 84 of file box_collider.hpp.

Member Data Documentation

◆ collisionEventId

uint32_t neogfx::game::box_collider_2d::collisionEventId

Definition at line 90 of file box_collider.hpp.

◆ currentAabb

std::optional<aabb_2d> neogfx::game::box_collider_2d::currentAabb

Definition at line 89 of file box_collider.hpp.

◆ mask

uint64_t neogfx::game::box_collider_2d::mask

Definition at line 86 of file box_collider.hpp.

◆ previousAabb

std::optional<aabb_2d> neogfx::game::box_collider_2d::previousAabb

Definition at line 88 of file box_collider.hpp.

◆ untransformedAabb

std::optional<aabb_2d> neogfx::game::box_collider_2d::untransformedAabb

Definition at line 87 of file box_collider.hpp.


The documentation for this struct was generated from the following file: