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neoGFX
Cross-platform C++ app/game engine
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#include <component.hpp>
Public Types | |
typedef ecs_data_type_t< Data > | data_type |
typedef data_type | value_type |
typedef std::vector< value_type > | container_type |
Static Public Attributes | |
static constexpr bool | optional = false |
Definition at line 55 of file component.hpp.
typedef std::vector<value_type> neogfx::game::detail::crack_component_data< Data >::container_type |
Definition at line 59 of file component.hpp.
typedef ecs_data_type_t<Data> neogfx::game::detail::crack_component_data< Data >::data_type |
Definition at line 57 of file component.hpp.
typedef data_type neogfx::game::detail::crack_component_data< Data >::value_type |
Definition at line 58 of file component.hpp.
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static |
Definition at line 60 of file component.hpp.