neoGFX
Cross-platform C++ app/game engine
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neogfx::game::filter Struct Reference

#include <filter.hpp>

Classes

struct  meta
 

Public Attributes

shader_filter type
 
scalar arg1
 
scalar arg2
 
scalar arg3
 
scalar arg4
 
std::optional< aabb_2dboundingBox
 

Detailed Description

Definition at line 30 of file filter.hpp.

Member Data Documentation

◆ arg1

scalar neogfx::game::filter::arg1

Definition at line 33 of file filter.hpp.

◆ arg2

scalar neogfx::game::filter::arg2

Definition at line 34 of file filter.hpp.

◆ arg3

scalar neogfx::game::filter::arg3

Definition at line 35 of file filter.hpp.

◆ arg4

scalar neogfx::game::filter::arg4

Definition at line 36 of file filter.hpp.

◆ boundingBox

std::optional<aabb_2d> neogfx::game::filter::boundingBox

Definition at line 37 of file filter.hpp.

◆ type

shader_filter neogfx::game::filter::type

Definition at line 32 of file filter.hpp.


The documentation for this struct was generated from the following file: