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neoGFX
Cross-platform C++ app/game engine
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#include <filter.hpp>
Classes | |
| struct | meta |
Public Attributes | |
| shader_filter | type |
| scalar | arg1 |
| scalar | arg2 |
| scalar | arg3 |
| scalar | arg4 |
| std::optional< aabb_2d > | boundingBox |
Definition at line 30 of file filter.hpp.
| scalar neogfx::game::filter::arg1 |
Definition at line 33 of file filter.hpp.
| scalar neogfx::game::filter::arg2 |
Definition at line 34 of file filter.hpp.
| scalar neogfx::game::filter::arg3 |
Definition at line 35 of file filter.hpp.
| scalar neogfx::game::filter::arg4 |
Definition at line 36 of file filter.hpp.
| std::optional<aabb_2d> neogfx::game::filter::boundingBox |
Definition at line 37 of file filter.hpp.
| shader_filter neogfx::game::filter::type |
Definition at line 32 of file filter.hpp.