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neoGFX
Cross-platform C++ app/game engine
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#include <mesh_filter.hpp>
Classes | |
| struct | meta |
Public Attributes | |
| shared< game::mesh > | sharedMesh |
| std::optional< game::mesh > | mesh |
| std::optional< mat44 > | transformation |
Definition at line 33 of file mesh_filter.hpp.
| std::optional<game::mesh> neogfx::game::mesh_filter::mesh |
Definition at line 36 of file mesh_filter.hpp.
| shared<game::mesh> neogfx::game::mesh_filter::sharedMesh |
Definition at line 35 of file mesh_filter.hpp.
| std::optional<mat44> neogfx::game::mesh_filter::transformation |
Definition at line 37 of file mesh_filter.hpp.