neoGFX
Cross-platform C++ app/game engine
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#include <mesh_render_cache.hpp>
Classes | |
struct | meta |
Public Attributes | |
cache_state | state |
vec2u32 | meshVertexArrayIndices |
std::vector< vec2u32 > | patchVertexArrayIndices |
Definition at line 37 of file mesh_render_cache.hpp.
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mutable |
Definition at line 40 of file mesh_render_cache.hpp.
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mutable |
Definition at line 41 of file mesh_render_cache.hpp.
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mutable |
Definition at line 39 of file mesh_render_cache.hpp.