neoGFX
Cross-platform C++ app/game engine
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neogfx::game::mesh_render_cache Struct Reference

#include <mesh_render_cache.hpp>

Classes

struct  meta
 

Public Attributes

cache_state state
 
vec2u32 meshVertexArrayIndices
 
std::vector< vec2u32patchVertexArrayIndices
 

Detailed Description

Definition at line 37 of file mesh_render_cache.hpp.

Member Data Documentation

◆ meshVertexArrayIndices

vec2u32 neogfx::game::mesh_render_cache::meshVertexArrayIndices
mutable

Definition at line 40 of file mesh_render_cache.hpp.

◆ patchVertexArrayIndices

std::vector<vec2u32> neogfx::game::mesh_render_cache::patchVertexArrayIndices
mutable

Definition at line 41 of file mesh_render_cache.hpp.

◆ state

cache_state neogfx::game::mesh_render_cache::state
mutable

Definition at line 39 of file mesh_render_cache.hpp.


The documentation for this struct was generated from the following file: