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neoGFX
Cross-platform C++ app/game engine
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#include <rigid_body.hpp>
Classes | |
| struct | meta |
Public Attributes | |
| vec3 | position |
| scalar | mass |
| vec3 | velocity |
| vec3 | acceleration |
| vec3 | angle |
| vec3 | spin |
| vec3 | centerOfMass |
| scalar | drag |
Definition at line 29 of file rigid_body.hpp.
| vec3 neogfx::game::rigid_body::acceleration |
Definition at line 34 of file rigid_body.hpp.
| vec3 neogfx::game::rigid_body::angle |
Definition at line 35 of file rigid_body.hpp.
| vec3 neogfx::game::rigid_body::centerOfMass |
Definition at line 37 of file rigid_body.hpp.
| scalar neogfx::game::rigid_body::drag |
Definition at line 38 of file rigid_body.hpp.
| scalar neogfx::game::rigid_body::mass |
Definition at line 32 of file rigid_body.hpp.
| vec3 neogfx::game::rigid_body::position |
Definition at line 31 of file rigid_body.hpp.
| vec3 neogfx::game::rigid_body::spin |
Definition at line 36 of file rigid_body.hpp.
| vec3 neogfx::game::rigid_body::velocity |
Definition at line 33 of file rigid_body.hpp.