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neoGFX
Cross-platform C++ app/game engine
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#include <texture.hpp>
Classes | |
| struct | meta |
Public Attributes | |
| neolib::cookie_ref_ptr | id |
| texture_type | type |
| std::optional< texture_sampling > | sampling |
| scalar | dpiScalingFactor |
| vec2 | extents |
| optional_aabb_2d | subTexture |
Definition at line 35 of file texture.hpp.
| scalar neogfx::game::texture::dpiScalingFactor |
Definition at line 40 of file texture.hpp.
| vec2 neogfx::game::texture::extents |
Definition at line 41 of file texture.hpp.
| neolib::cookie_ref_ptr neogfx::game::texture::id |
Definition at line 37 of file texture.hpp.
| std::optional<texture_sampling> neogfx::game::texture::sampling |
Definition at line 39 of file texture.hpp.
| optional_aabb_2d neogfx::game::texture::subTexture |
Definition at line 42 of file texture.hpp.
| texture_type neogfx::game::texture::type |
Definition at line 38 of file texture.hpp.