neoGFX
Cross-platform C++ app/game engine
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#include <item_model.hpp>
Public Types | |
typedef item_tree_container_traits< T2, CellType2, Columns, CellsCached2 > | other |
Definition at line 147 of file item_model.hpp.
typedef item_tree_container_traits<T2, CellType2, Columns, CellsCached2> neogfx::item_tree_container_traits< T, CellType, Columns, CellsCached >::rebind< T2, CellType2, CellsCached2 >::other |
Definition at line 149 of file item_model.hpp.