neoGFX
Cross-platform C++ app/game engine
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neogfx::item_tree_container_traits< T, CellType, Columns, CellsCached >::rebind< T2, CellType2, CellsCached2 > Struct Template Reference

#include <item_model.hpp>

Public Types

typedef item_tree_container_traits< T2, CellType2, Columns, CellsCached2 > other
 

Detailed Description

template<typename T, typename CellType, uint32_t Columns, bool CellsCached = false>
template<typename T2, typename CellType2, bool CellsCached2 = CellsCached>
struct neogfx::item_tree_container_traits< T, CellType, Columns, CellsCached >::rebind< T2, CellType2, CellsCached2 >

Definition at line 147 of file item_model.hpp.

Member Typedef Documentation

◆ other

template<typename T , typename CellType , uint32_t Columns, bool CellsCached = false>
template<typename T2 , typename CellType2 , bool CellsCached2 = CellsCached>
typedef item_tree_container_traits<T2, CellType2, Columns, CellsCached2> neogfx::item_tree_container_traits< T, CellType, Columns, CellsCached >::rebind< T2, CellType2, CellsCached2 >::other

Definition at line 149 of file item_model.hpp.


The documentation for this struct was generated from the following file: