neoGFX
Cross-platform C++ app/game engine
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neogfx::logical_coordinates Struct Reference

#include <geometrical.hpp>

Public Types

typedef logical_coordinates abstract_type
 

Public Member Functions

bool is_gui_orientation () const
 
bool is_game_orientation () const
 

Public Attributes

vec2 bottomLeft
 
vec2 topRight
 

Friends

bool operator== (const logical_coordinates &lhs, const logical_coordinates &rhs)
 
bool operator!= (const logical_coordinates &lhs, const logical_coordinates &rhs)
 

Detailed Description

Definition at line 79 of file geometrical.hpp.

Member Typedef Documentation

◆ abstract_type

Member Function Documentation

◆ is_game_orientation()

bool neogfx::logical_coordinates::is_game_orientation ( ) const
inline

Definition at line 89 of file geometrical.hpp.

◆ is_gui_orientation()

bool neogfx::logical_coordinates::is_gui_orientation ( ) const
inline

Definition at line 85 of file geometrical.hpp.

Friends And Related Symbol Documentation

◆ operator!=

bool operator!= ( const logical_coordinates lhs,
const logical_coordinates rhs 
)
friend

Definition at line 97 of file geometrical.hpp.

◆ operator==

bool operator== ( const logical_coordinates lhs,
const logical_coordinates rhs 
)
friend

Definition at line 93 of file geometrical.hpp.

Member Data Documentation

◆ bottomLeft

vec2 neogfx::logical_coordinates::bottomLeft

Definition at line 83 of file geometrical.hpp.

◆ topRight

vec2 neogfx::logical_coordinates::topRight

Definition at line 84 of file geometrical.hpp.


The documentation for this struct was generated from the following file: