neoGFX
Cross-platform C++ app/game engine
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#include <i_graphics_context.hpp>
Public Attributes | |
scoped_render_target | srt |
std::unique_ptr< i_graphics_context > | buffer1 |
std::unique_ptr< i_graphics_context > | buffer2 |
Definition at line 57 of file i_graphics_context.hpp.
std::unique_ptr<i_graphics_context> neogfx::ping_pong_buffers::buffer1 |
Definition at line 60 of file i_graphics_context.hpp.
std::unique_ptr<i_graphics_context> neogfx::ping_pong_buffers::buffer2 |
Definition at line 61 of file i_graphics_context.hpp.
scoped_render_target neogfx::ping_pong_buffers::srt |
Definition at line 59 of file i_graphics_context.hpp.