neoGFX
Cross-platform C++ app/game engine
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#include <i_texture.hpp>
Public Types | |
using | abstract_type = texture_line_segment |
Public Member Functions | |
auto | operator<=> (texture_line_segment const &) const =default |
Public Attributes | |
vec2 | v1 |
vec2 | v2 |
Definition at line 73 of file i_texture.hpp.
Definition at line 80 of file i_texture.hpp.
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default |
vec2 neogfx::texture_line_segment::v1 |
Definition at line 75 of file i_texture.hpp.
vec2 neogfx::texture_line_segment::v2 |
Definition at line 76 of file i_texture.hpp.