neoGFX
Cross-platform C++ app/game engine
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#include <string_utf.hpp>
Classes | |
struct | short_narrow_string |
Public Member Functions | |
character_map_updater (utf16_to_utf8_character_map &aCharMap) | |
void | operator() (std::u16string::size_type aFrom, bool aSurrogatePair, const std::string &aNarrowString, std::string::size_type aNumberAdded) |
Public Attributes | |
utf16_to_utf8_character_map & | iCharMap |
Definition at line 127 of file string_utf.hpp.
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inline |
Definition at line 131 of file string_utf.hpp.
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inline |
Definition at line 132 of file string_utf.hpp.
utf16_to_utf8_character_map& neolib::detail::character_map_updater::iCharMap |
Definition at line 130 of file string_utf.hpp.