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Cross-platform C++ app/game engine
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neolib::neo_pool_allocator< T, ChunkSize, Omega, Instance >::rebind< U > Struct Template Reference

#include <allocator.hpp>

Public Types

typedef neo_pool_allocator< U, ChunkSize, Omega, Instanceother
 

Detailed Description

template<typename T, std::size_t ChunkSize = 4096, bool Omega = false, std::size_t Instance = 0>
template<typename U>
struct neolib::neo_pool_allocator< T, ChunkSize, Omega, Instance >::rebind< U >

Definition at line 250 of file allocator.hpp.

Member Typedef Documentation

◆ other

template<typename T , std::size_t ChunkSize = 4096, bool Omega = false, std::size_t Instance = 0>
template<typename U >
typedef neo_pool_allocator<U, ChunkSize, Omega, Instance> neolib::neo_pool_allocator< T, ChunkSize, Omega, Instance >::rebind< U >::other

Definition at line 252 of file allocator.hpp.


The documentation for this struct was generated from the following file: