neoGFX
Cross-platform C++ app/game engine
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#include <allocator.hpp>
Public Types | |
typedef neo_pool_allocator< U, ChunkSize, Omega, Instance > | other |
Definition at line 250 of file allocator.hpp.
typedef neo_pool_allocator<U, ChunkSize, Omega, Instance> neolib::neo_pool_allocator< T, ChunkSize, Omega, Instance >::rebind< U >::other |
Definition at line 252 of file allocator.hpp.