neoGFX
Cross-platform C++ app/game engine
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#include <allocator.hpp>
Public Types | |
typedef reserve_allocator< U, N, Instance > | other |
Definition at line 362 of file allocator.hpp.
typedef reserve_allocator<U, N, Instance> neolib::reserve_allocator< T, N, Instance >::rebind< U >::other |
Definition at line 364 of file allocator.hpp.