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neoGFX
Cross-platform C++ app/game engine
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#include <scoped.hpp>
Public Member Functions | |
scoped_flag (bool &aFlag, bool aValue=true) | |
~scoped_flag () | |
void | ignore () |
Public Attributes | |
bool & | iFlag |
bool | iSaved |
bool | iIgnore |
Definition at line 43 of file scoped.hpp.
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inline |
Definition at line 48 of file scoped.hpp.
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inline |
Definition at line 49 of file scoped.hpp.
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inline |
Definition at line 50 of file scoped.hpp.
bool& neolib::scoped_flag::iFlag |
Definition at line 45 of file scoped.hpp.
bool neolib::scoped_flag::iIgnore |
Definition at line 47 of file scoped.hpp.
bool neolib::scoped_flag::iSaved |
Definition at line 46 of file scoped.hpp.