neoGFX
Cross-platform C++ app/game engine
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#include <uuid.hpp>
Public Types | |
typedef uuid | abstract_type |
Public Member Functions | |
auto | operator<=> (const uuid &) const =default |
Public Attributes | |
uint32_t | part1 |
uint16_t | part2 |
uint16_t | part3 |
uint16_t | part4 |
std::array< uint8_t, 6 > | part5 |