neoGFX
Cross-platform C++ app/game engine
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neolib::uuid Struct Reference

#include <uuid.hpp>

Public Types

typedef uuid abstract_type
 

Public Member Functions

auto operator<=> (const uuid &) const =default
 

Public Attributes

uint32_t part1
 
uint16_t part2
 
uint16_t part3
 
uint16_t part4
 
std::array< uint8_t, 6 > part5
 

Detailed Description

Definition at line 50 of file uuid.hpp.

Member Typedef Documentation

◆ abstract_type

Definition at line 52 of file uuid.hpp.

Member Function Documentation

◆ operator<=>()

auto neolib::uuid::operator<=> ( const uuid ) const
default

Member Data Documentation

◆ part1

uint32_t neolib::uuid::part1

Definition at line 53 of file uuid.hpp.

◆ part2

uint16_t neolib::uuid::part2

Definition at line 54 of file uuid.hpp.

◆ part3

uint16_t neolib::uuid::part3

Definition at line 55 of file uuid.hpp.

◆ part4

uint16_t neolib::uuid::part4

Definition at line 56 of file uuid.hpp.

◆ part5

std::array<uint8_t, 6> neolib::uuid::part5

Definition at line 57 of file uuid.hpp.


The documentation for this struct was generated from the following file: