neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/tools/DesignStudio/DesignStudio.hpp>
#include <neolib/core/string_utils.hpp>
#include <neogfx/tools/DesignStudio/symbol.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neogfx |
namespace | neogfx::DesignStudio |
Functions | |
bool | neogfx::DesignStudio::named_entity_is_variable (named_entity aNamedEntity) |
string | neogfx::DesignStudio::to_symbol_name (std::string const &aString, naming_convention aNamingConvention, named_entity aNamedEntity) |