neoGFX
Cross-platform C++ app/game engine
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symbol.hpp File Reference

Go to the source code of this file.

Namespaces

namespace  neogfx
 
namespace  neogfx::DesignStudio
 

Enumerations

enum class  neogfx::DesignStudio::naming_convention {
  neogfx::DesignStudio::LowerCaseSnake , neogfx::DesignStudio::MixedCaseSnake , neogfx::DesignStudio::UpperCamelCase , neogfx::DesignStudio::LowerCamelCase ,
  neogfx::DesignStudio::Neogfx
}
 
enum class  neogfx::DesignStudio::named_entity {
  neogfx::DesignStudio::LocalVariable , neogfx::DesignStudio::ParameterVariable , neogfx::DesignStudio::MemberVariable , neogfx::DesignStudio::StaticVariable ,
  neogfx::DesignStudio::Namespace , neogfx::DesignStudio::Function , neogfx::DesignStudio::Class
}
 

Functions

bool neogfx::DesignStudio::named_entity_is_variable (named_entity aNamedEntity)
 
string neogfx::DesignStudio::to_symbol_name (std::string const &aString, naming_convention aNamingConvention, named_entity aNamedEntity)