neoGFX
Cross-platform C++ app/game engine
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tcp_packet_stream_server.hpp File Reference
#include <neolib/neolib.hpp>
#include <stdexcept>
#include <vector>
#include <memory>
#include <neolib/core/lifetime.hpp>
#include <neolib/task/async_task.hpp>
#include <neolib/io/packet_stream.hpp>

Go to the source code of this file.

Classes

class  neolib::tcp_packet_stream_server< PacketType >
 
struct  neolib::tcp_packet_stream_server< PacketType >::failed_to_resolve_local_host
 
struct  neolib::tcp_packet_stream_server< PacketType >::stream_not_found
 

Namespaces

namespace  neolib
 

Typedefs

typedef tcp_packet_stream_server< string_packetneolib::tcp_string_packet_stream_server