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neoGFX
Cross-platform C++ app/game engine
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Go to the source code of this file.
Namespaces | |
| namespace | neolib |
Typedefs | |
| template<typename T , size_t N = 64, typename Alloc = std::allocator<T>> | |
| using | neolib::tree = segmented_tree< T, N, Alloc > |