neoGFX
Cross-platform C++ app/game engine
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unit_spin_box.ipp
Go to the documentation of this file.
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// unit_spin_box.inl
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/*
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neogfx C++ App/Game Engine
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Copyright (c) 2015, 2020 Leigh Johnston. All Rights Reserved.
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This program is free software: you can redistribute it and / or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <
neogfx/gui/widget/unit_spin_box.hpp
>
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namespace
neogfx
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{
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template
<
typename
T,
typename
... Units>
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basic_unit_spin_box<T, Units...>::basic_unit_spin_box
() :
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base_type{}
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{
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}
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template
<
typename
T,
typename
... Units>
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basic_unit_spin_box<T, Units...>::basic_unit_spin_box
(
i_widget
& aParent) :
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base_type{ aParent }
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{
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}
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template
<
typename
T,
typename
... Units>
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basic_unit_spin_box<T, Units...>::basic_unit_spin_box
(
i_layout
& aLayout) :
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base_type{ aLayout }
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{
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}
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}
neogfx::basic_unit_spin_box::basic_unit_spin_box
basic_unit_spin_box()
Definition
unit_spin_box.ipp:27
neogfx::i_layout
Definition
i_layout.hpp:231
neogfx::i_widget
Definition
i_widget.hpp:50
neogfx
Definition
action.hpp:28
unit_spin_box.hpp
include
neogfx
gui
widget
unit_spin_box.ipp
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