neoGFX
Cross-platform C++ app/game engine
|
#include <neolib/neolib.hpp>
#include <cassert>
#include <cstddef>
#include <stdexcept>
#include <memory>
#include <algorithm>
#include <iterator>
#include <type_traits>
#include <vector>
Go to the source code of this file.
Namespaces | |
namespace | neolib |
namespace | neolib::detail |
Variables | |
template<typename T > | |
bool constexpr | neolib::vecarray_trivial_v = std::is_trivial_v<T> |