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neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>#include <boost/pool/pool_alloc.hpp>#include <neolib/core/vecarray.hpp>#include <neolib/core/lifetime.hpp>#include <neogfx/core/numerical.hpp>#include <neogfx/game/i_ecs.hpp>#include <neogfx/game/entity_info.hpp>Go to the source code of this file.
Classes | |
| class | neogfx::game::aabb_quadtree< Collider, BucketSize, Allocator > |
Namespaces | |
| namespace | neogfx |
| namespace | neogfx::game |