neoGFX
Cross-platform C++ app/game engine
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i_ecs.hpp
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// i_ecs.hpp
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/*
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neolib C++ App/Game Engine
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Copyright (c) 2020 Leigh Johnston. All Rights Reserved.
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This program is free software: you can redistribute it and / or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <
neogfx/neogfx.hpp
>
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#include <vector>
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#include <
neolib/core/numerical.hpp
>
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#include <
neolib/ecs/i_ecs.hpp
>
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namespace
neogfx
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{
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using namespace
neolib::ecs
;
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namespace
game
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{
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using namespace
neolib::ecs
;
// todo: deprecated scope
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typedef
vec3u32
face
;
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typedef
std::vector<face>
faces
;
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}
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}
neogfx::game::face
vec3u32 face
Definition
i_ecs.hpp:35
neogfx::game::faces
std::vector< face > faces
Definition
i_ecs.hpp:36
neogfx
Definition
action.hpp:28
neolib::ecs
Definition
chrono.hpp:44
neolib::math::vec3u32
vector3u32 vec3u32
Definition
numerical.hpp:596
neogfx.hpp
numerical.hpp
i_ecs.hpp
include
neogfx
game
i_ecs.hpp
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