neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neolib/core/uuid.hpp>
#include <neolib/core/string.hpp>
#include <neogfx/gfx/color.hpp>
#include <neogfx/game/ecs_ids.hpp>
#include <neogfx/game/i_component.hpp>
#include <neogfx/game/mesh_filter.hpp>
#include <neogfx/game/material.hpp>
Go to the source code of this file.
Classes | |
struct | neogfx::game::animation_frame |
struct | neogfx::game::animation_frame::meta |
struct | neogfx::game::animation |
struct | neogfx::game::animation::meta |
Namespaces | |
namespace | neogfx |
namespace | neogfx::game |
Typedefs | |
typedef std::vector< animation_frame > | neogfx::game::animation_frames |