#include <animation.hpp>
Definition at line 38 of file animation.hpp.
◆ field_count()
static uint32_t neogfx::game::animation_frame::meta::field_count |
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◆ field_name()
static const i_string & neogfx::game::animation_frame::meta::field_name |
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uint32_t |
aFieldIndex | ) |
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◆ field_type()
◆ field_type_id()
static neolib::uuid neogfx::game::animation_frame::meta::field_type_id |
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uint32_t |
aFieldIndex | ) |
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inlinestatic |
◆ id()
static const neolib::uuid & neogfx::game::animation_frame::meta::id |
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inlinestatic |
◆ name()
static const i_string & neogfx::game::animation_frame::meta::name |
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inlinestatic |
The documentation for this struct was generated from the following file: