neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <map>
#include <optional>
#include <boost/pool/pool_alloc.hpp>
#include <neolib/core/map.hpp>
#include <neogfx/gui/widget/timer.hpp>
#include <neolib/app/application.hpp>
#include <neogfx/core/async_thread.hpp>
#include <neogfx/app/i_basic_services.hpp>
#include <neogfx/app/event_processing_context.hpp>
#include <neogfx/app/i_app.hpp>
#include <neogfx/app/style.hpp>
#include <neogfx/app/action.hpp>
#include <neogfx/app/i_mnemonic.hpp>
#include <neogfx/app/i_help.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::app_thread |
class | neogfx::program_options |
class | neogfx::app |
struct | neogfx::app::no_instance |
struct | neogfx::app::action_not_found |
struct | neogfx::app::style_not_found |
struct | neogfx::app::style_exists |
Namespaces | |
namespace | neogfx |