neoGFX
Cross-platform C++ app/game engine
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app.hpp File Reference
#include <neogfx/neogfx.hpp>
#include <map>
#include <optional>
#include <boost/pool/pool_alloc.hpp>
#include <neolib/core/map.hpp>
#include <neogfx/gui/widget/timer.hpp>
#include <neolib/app/application.hpp>
#include <neogfx/core/async_thread.hpp>
#include <neogfx/app/i_basic_services.hpp>
#include <neogfx/app/event_processing_context.hpp>
#include <neogfx/app/i_app.hpp>
#include <neogfx/app/style.hpp>
#include <neogfx/app/action.hpp>
#include <neogfx/app/i_mnemonic.hpp>
#include <neogfx/app/i_help.hpp>

Go to the source code of this file.

Classes

class  neogfx::app_thread
 
class  neogfx::program_options
 
class  neogfx::app
 
struct  neogfx::app::no_instance
 
struct  neogfx::app::action_not_found
 
struct  neogfx::app::style_not_found
 
struct  neogfx::app::style_exists
 

Namespaces

namespace  neogfx