neoGFX
Cross-platform C++ app/game engine
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event_processing_context.hpp
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1// event_processing_context.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2015, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
24
26
27namespace neogfx
28{
30 {
31 public:
32 struct currently_idle : std::logic_error { currently_idle() : std::logic_error("neogfx::event_processing_context::currently_idle") {} };
33 public:
34 event_processing_context(std::string const& aName = std::string{});
35 event_processing_context(i_async_task& aParent, std::string const& aName = std::string{});
36 public:
37 std::string const& name() const override;
38 public:
39 bool process_events() override;
40 private:
41 std::string iName;
42 };
43}
event_processing_context(i_async_task &aParent, std::string const &aName=std::string{})
std::string const & name() const override
event_processing_context(std::string const &aName=std::string{})