neoGFX
Cross-platform C++ app/game engine
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#include <node.hpp>
Public Member Functions | |
node_connection (i_node_pin &aSource, i_node_pin &aDestination) | |
i_node_pin const & | source () const override |
i_node_pin & | source () override |
i_node_pin const & | destination () const override |
i_node_pin & | destination () override |
Public Member Functions inherited from neolib::reference_counted< Base, DeallocateOnRelease > | |
reference_counted () noexcept | |
reference_counted (const reference_counted &aOther) noexcept | |
~reference_counted () | |
reference_counted & | operator= (const reference_counted &) |
void | add_ref () const noexcept override |
void | release () const override |
int32_t | use_count () const noexcept override |
const base_type * | release_and_take_ownership () const override |
base_type * | release_and_take_ownership () override |
void | pin () const noexcept override |
void | unpin () const override |
i_ref_control_block & | control_block () override |
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inlineoverride |
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inlineoverride |