neoGFX
Cross-platform C++ app/game engine
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neogfx::DesignStudio::node_input_pin Class Reference

#include <node.hpp>

Inheritance diagram for neogfx::DesignStudio::node_input_pin:
neogfx::DesignStudio::node_pin< i_node_input_pin, pin_type::Input > neolib::reference_counted< Base, DeallocateOnRelease >

Additional Inherited Members

- Public Member Functions inherited from neogfx::DesignStudio::node_pin< i_node_input_pin, pin_type::Input >
 node_pin (i_node &aNode)
 
pin_type type () const override
 
i_nodeget () const override
 
bool connected () const override
 
neogfx::color_or_gradient color () const override
 
i_pin_widget const & as_widget () const override
 
i_pin_widgetas_widget () override
 
void set_widget (i_pin_widget &aWidget) override
 
- Public Member Functions inherited from neolib::reference_counted< Base, DeallocateOnRelease >
 reference_counted () noexcept
 
 reference_counted (const reference_counted &aOther) noexcept
 
 ~reference_counted ()
 
reference_countedoperator= (const reference_counted &)
 
void add_ref () const noexcept override
 
void release () const override
 
int32_t use_count () const noexcept override
 
const base_type * release_and_take_ownership () const override
 
base_type * release_and_take_ownership () override
 
void pin () const noexcept override
 
void unpin () const override
 
i_ref_control_blockcontrol_block () override
 

Detailed Description

Definition at line 76 of file node.hpp.


The documentation for this class was generated from the following file: