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neoGFX
Cross-platform C++ app/game engine
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#include <svg.hpp>
Classes | |
| struct | attribute |
| struct | basic_shape |
| struct | geometry_box |
| struct | group |
| struct | node |
Public Types | |
| typedef std::string | url |
| typedef std::variant< length, scalar > | length_percentage |
| typedef std::vector< std::unique_ptr< node > > | nodes |
Public Member Functions | |
| svg (std::string const &aUri) | |
| typedef std::variant<length, scalar> neogfx::file::svg::length_percentage |
| typedef std::vector<std::unique_ptr<node> > neogfx::file::svg::nodes |
| typedef std::string neogfx::file::svg::url |