neoGFX
Cross-platform C++ app/game engine
|
#include <svg.hpp>
Classes | |
struct | attribute |
struct | basic_shape |
struct | geometry_box |
struct | group |
struct | node |
Public Types | |
typedef std::string | url |
typedef std::variant< length, scalar > | length_percentage |
typedef std::vector< std::unique_ptr< node > > | nodes |
Public Member Functions | |
svg (std::string const &aUri) | |
typedef std::variant<length, scalar> neogfx::file::svg::length_percentage |
typedef std::vector<std::unique_ptr<node> > neogfx::file::svg::nodes |
typedef std::string neogfx::file::svg::url |