neoGFX
Cross-platform C++ app/game engine
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#include <fragment_shader.hpp>
Public Member Functions | |
fragment_shader (std::string const &aName) | |
Public Member Functions inherited from neogfx::shader< Base > | |
shader (shader_type aType, std::string const &aName, bool aEnabled=true) | |
~shader () | |
shader_type | type () const final |
const i_string & | name () const final |
bool | supports (vertex_buffer_type aBufferType) const override |
void * | handle (const i_shader_program &aProgram) const final |
bool | enabled () const final |
bool | disabled () const final |
void | enable () final |
void | disable () final |
bool | dirty () const final |
void | set_dirty () final |
void | set_clean () final |
bool | uniforms_changed () const final |
const i_shader::uniform_list & | uniforms () const final |
bool | has_shared_uniforms () const final |
void | clear_uniform (shader_uniform_id aUniform) final |
shader_uniform_id | create_uniform (const i_string &aName, bool aShared=false) final |
shader_uniform_id | find_uniform (const i_string &aName) const final |
void | set_uniform (shader_uniform_id aUniform, const abstract_value_type &aValue) final |
void | clear_uniform_storage (shader_uniform_id aUniform) final |
void | update_uniform_storage (shader_uniform_id aUniform, shader_uniform_storage aStorage) final |
void | clear_uniform_location (shader_uniform_id aUniform) final |
void | update_uniform_location (shader_uniform_id aUniform, shader_uniform_location aLocation) final |
const variable_list & | in_variables () const final |
const variable_list & | out_variables () const final |
void | clear_variable (const i_string &aName) final |
i_shader_variable & | add_variable (const i_shader_variable &aVariable) final |
void | prepare_uniforms (const i_rendering_context &, i_shader_program &) override |
void | generate_code (const i_shader_program &aProgram, shader_language aLanguage, i_string &aOutput) const override |
void | generate_invoke (const i_shader_program &aProgram, shader_language aLanguage, i_string &aInvokes) const final |
Public Member Functions inherited from neolib::reference_counted< Base, DeallocateOnRelease > | |
reference_counted () noexcept | |
reference_counted (const reference_counted &aOther) noexcept | |
~reference_counted () | |
reference_counted & | operator= (const reference_counted &) |
void | add_ref () const noexcept override |
void | release () const override |
int32_t | use_count () const noexcept override |
const base_type * | release_and_take_ownership () const override |
base_type * | release_and_take_ownership () override |
void | pin () const noexcept override |
void | unpin () const override |
i_ref_control_block & | control_block () override |
Additional Inherited Members | |
Public Types inherited from neogfx::shader< Base > | |
typedef i_shader::value_type | abstract_value_type |
typedef shader_value_type | value_type |
Protected Types inherited from neogfx::shader< Base > | |
typedef neolib::jar< shader_uniform > | uniform_list |
typedef neolib::set< shader_variable > | variable_list |
Protected Member Functions inherited from neogfx::shader< Base > | |
uniform_list & | uniforms () |
variable_list & | in_variables () |
variable_list & | out_variables () |
Definition at line 37 of file fragment_shader.hpp.
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inline |
Definition at line 41 of file fragment_shader.hpp.