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neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neogfx::game::system, including all inherited members.
| apply()=0 | neogfx::game::i_system | pure virtual |
| component(component_id aComponentId) const override | neogfx::game::system | virtual |
| component(component_id aComponentId) override | neogfx::game::system | virtual |
| components() const override | neogfx::game::system | virtual |
| components() override | neogfx::game::system | virtual |
| ecs() const | neogfx::game::system | |
| id() const =0 | neogfx::game::i_system | pure virtual |
| name() const =0 | neogfx::game::i_system | pure virtual |
| pause() override | neogfx::game::system | virtual |
| paused() const override | neogfx::game::system | virtual |
| resume() override | neogfx::game::system | virtual |
| system(game::i_ecs &aEcs) | neogfx::game::system | |
| system(game::i_ecs &aEcs, ComponentIdIter aFirstComponent, ComponentIdIter aLastComponent) | neogfx::game::system | inline |
| system(const system &aOther) | neogfx::game::system | |
| system(system &&aOther) | neogfx::game::system | |
| terminate() override | neogfx::game::system | virtual |
| yield() | neogfx::game::system | protected |
| ~i_system()=default | neogfx::game::i_system | virtual |