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neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neogfx::game::system, including all inherited members.
apply()=0 | neogfx::game::i_system | pure virtual |
component(component_id aComponentId) const override | neogfx::game::system | virtual |
component(component_id aComponentId) override | neogfx::game::system | virtual |
components() const override | neogfx::game::system | virtual |
components() override | neogfx::game::system | virtual |
ecs() const | neogfx::game::system | |
id() const =0 | neogfx::game::i_system | pure virtual |
name() const =0 | neogfx::game::i_system | pure virtual |
pause() override | neogfx::game::system | virtual |
paused() const override | neogfx::game::system | virtual |
resume() override | neogfx::game::system | virtual |
system(game::i_ecs &aEcs) | neogfx::game::system | |
system(game::i_ecs &aEcs, ComponentIdIter aFirstComponent, ComponentIdIter aLastComponent) | neogfx::game::system | inline |
system(const system &aOther) | neogfx::game::system | |
system(system &&aOther) | neogfx::game::system | |
terminate() override | neogfx::game::system | virtual |
yield() | neogfx::game::system | protected |
~i_system()=default | neogfx::game::i_system | virtual |