neoGFX
Cross-platform C++ app/game engine
neogfx::game::system Member List

This is the complete list of members for neogfx::game::system, including all inherited members.

apply()=0neogfx::game::i_systempure virtual
component(component_id aComponentId) const overrideneogfx::game::systemvirtual
component(component_id aComponentId) overrideneogfx::game::systemvirtual
components() const overrideneogfx::game::systemvirtual
components() overrideneogfx::game::systemvirtual
ecs() constneogfx::game::system
id() const =0neogfx::game::i_systempure virtual
name() const =0neogfx::game::i_systempure virtual
pause() overrideneogfx::game::systemvirtual
paused() const overrideneogfx::game::systemvirtual
resume() overrideneogfx::game::systemvirtual
system(game::i_ecs &aEcs)neogfx::game::system
system(game::i_ecs &aEcs, ComponentIdIter aFirstComponent, ComponentIdIter aLastComponent)neogfx::game::systeminline
system(const system &aOther)neogfx::game::system
system(system &&aOther)neogfx::game::system
terminate() overrideneogfx::game::systemvirtual
yield()neogfx::game::systemprotected
~i_system()=defaultneogfx::game::i_systemvirtual