#include <i_system.hpp>
Definition at line 29 of file i_system.hpp.
◆ ~i_system()
| virtual neogfx::game::i_system::~i_system |
( |
| ) |
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virtualdefault |
◆ apply()
| virtual void neogfx::game::i_system::apply |
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| ) |
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pure virtual |
◆ component() [1/2]
◆ component() [2/2]
◆ components() [1/2]
◆ components() [2/2]
◆ id()
| virtual const system_id& neogfx::game::i_system::id |
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const |
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pure virtual |
◆ name()
| virtual const i_string& neogfx::game::i_system::name |
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const |
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pure virtual |
◆ pause()
| virtual void neogfx::game::i_system::pause |
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| ) |
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pure virtual |
◆ paused()
| virtual bool neogfx::game::i_system::paused |
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const |
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pure virtual |
◆ resume()
| virtual void neogfx::game::i_system::resume |
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| ) |
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pure virtual |
◆ terminate()
| virtual void neogfx::game::i_system::terminate |
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| ) |
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pure virtual |
The documentation for this class was generated from the following file: