#include <system.hpp>
Definition at line 30 of file system.hpp.
◆ system() [1/4]
◆ system() [2/4]
template<typename ComponentIdIter >
neogfx::game::system::system |
( |
game::i_ecs & |
aEcs, |
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ComponentIdIter |
aFirstComponent, |
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ComponentIdIter |
aLastComponent |
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) |
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inline |
◆ system() [3/4]
neogfx::game::system::system |
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const system & |
aOther | ) |
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◆ system() [4/4]
neogfx::game::system::system |
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system && |
aOther | ) |
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◆ component() [1/2]
◆ component() [2/2]
◆ components() [1/2]
◆ components() [2/2]
◆ ecs()
◆ pause()
void neogfx::game::system::pause |
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| ) |
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overridevirtual |
◆ paused()
bool neogfx::game::system::paused |
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| ) |
const |
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overridevirtual |
◆ resume()
void neogfx::game::system::resume |
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| ) |
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overridevirtual |
◆ terminate()
void neogfx::game::system::terminate |
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| ) |
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overridevirtual |
◆ yield()
void neogfx::game::system::yield |
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| ) |
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protected |
The documentation for this class was generated from the following file: