neoGFX
Cross-platform C++ app/game engine
neogfx::game::time Member List
This is the complete list of members for
neogfx::game::time
, including all inherited members.
apply
() override
neogfx::game::time
virtual
component
(component_id aComponentId) const override
neogfx::game::system
virtual
component
(component_id aComponentId) override
neogfx::game::system
virtual
components
() const override
neogfx::game::system
virtual
components
() override
neogfx::game::system
virtual
ecs
() const
neogfx::game::system
id
() const override
neogfx::game::time
virtual
name
() const override
neogfx::game::time
virtual
pause
() override
neogfx::game::system
virtual
paused
() const override
neogfx::game::system
virtual
resume
() override
neogfx::game::system
virtual
system
(game::i_ecs &aEcs)
neogfx::game::system
system
(game::i_ecs &aEcs, ComponentIdIter aFirstComponent, ComponentIdIter aLastComponent)
neogfx::game::system
inline
system
(const system &aOther)
neogfx::game::system
system
(system &&aOther)
neogfx::game::system
system_time
() const
neogfx::game::time
terminate
() override
neogfx::game::system
virtual
time
(game::i_ecs &aEcs)
neogfx::game::time
world_time
() const
neogfx::game::time
yield
()
neogfx::game::system
protected
~i_system
()=default
neogfx::game::i_system
virtual
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