neoGFX
Cross-platform C++ app/game engine
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#include <i_audio_device.hpp>
Public Types | |
typedef i_audio_device_info | abstract_type |
Public Member Functions | |
virtual | ~i_audio_device_info ()=default |
virtual audio_device_id | id () const =0 |
virtual audio_device_type | type () const =0 |
virtual i_string const & | name () const =0 |
virtual bool | is_default () const =0 |
virtual i_vector< audio_data_format > const & | data_formats () const =0 |
Definition at line 40 of file i_audio_device.hpp.
Definition at line 43 of file i_audio_device.hpp.
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virtualdefault |
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pure virtual |
Implemented in neogfx::audio_device_info.
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pure virtual |
Implemented in neogfx::audio_device_info.
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pure virtual |
Implemented in neogfx::audio_device_info.
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pure virtual |
Implemented in neogfx::audio_device_info.
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pure virtual |
Implemented in neogfx::audio_device_info.