neoGFX
Cross-platform C++ app/game engine
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#include <i_audio_instrument_atlas.hpp>
Public Member Functions | |
virtual | ~i_audio_instrument_atlas ()=default |
virtual bool | load_instrument (neogfx::instrument aInstrument, audio_sample_rate aSampleRate)=0 |
virtual i_audio_bitstream & | instrument (neogfx::instrument aInstrument, audio_sample_rate aSampleRate, note aNote)=0 |
Definition at line 33 of file i_audio_instrument_atlas.hpp.
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virtualdefault |
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pure virtual |
Implemented in neogfx::audio_instrument_atlas.
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pure virtual |
Implemented in neogfx::audio_instrument_atlas.