neoGFX
Cross-platform C++ app/game engine
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#include <i_font_manager.hpp>
Classes | |
struct | no_fallback |
Public Member Functions | |
virtual bool | has_fallback_for (i_string const &aFontFamilyName) const =0 |
virtual i_string const & | fallback_for (i_string const &aFontFamilyName) const =0 |
Definition at line 46 of file i_font_manager.hpp.
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pure virtual |
Implemented in neogfx::fallback_font_info.
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pure virtual |
Implemented in neogfx::fallback_font_info.