neoGFX
Cross-platform C++ app/game engine
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#include <i_fragment_shader.hpp>
Public Types | |
typedef i_glyph_shader | abstract_type |
Public Types inherited from neogfx::i_fragment_shader | |
typedef i_fragment_shader | abstract_type |
Public Member Functions | |
virtual void | clear_glyph ()=0 |
virtual void | set_first_glyph (const i_rendering_context &aContext, const glyph_text &aText, const glyph_char &aGlyphChar)=0 |
Definition at line 72 of file i_fragment_shader.hpp.
Definition at line 75 of file i_fragment_shader.hpp.
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pure virtual |
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pure virtual |