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neoGFX
C++ GPU-oriented GUI library and app/game creation framework.
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#include <i_sprite.hpp>
Public Types | |
typedef i_physical_object::time_interval | time_interval |
typedef i_physical_object::optional_time_interval | optional_time_interval |
typedef i_physical_object::step_time_interval | step_time_interval |
typedef i_physical_object::optional_step_time_interval | optional_step_time_interval |
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typedef std::size_t | frame_index |
typedef scalar | time_interval |
typedef std::pair< frame_index, time_interval > | animation_frame |
typedef std::vector< animation_frame > | animation_frames |
typedef boost::optional< time_interval > | optional_time_interval |
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typedef scalar | time_interval |
typedef boost::optional< time_interval > | optional_time_interval |
typedef int64_t | step_time_interval |
typedef boost::optional< step_time_interval > | optional_step_time_interval |
Public Member Functions | |
virtual | ~i_sprite () |
virtual bool | update (const optional_time_interval &aNow, const vec3 &aForce)=0 |
virtual const optional_time_interval & | update_time () const =0 |
virtual void | set_update_time (const optional_time_interval &aLastUpdateTime)=0 |
virtual vec3 | origin () const =0 |
virtual vec3 | position () const =0 |
virtual void | set_origin (const vec3 &aOrigin)=0 |
virtual void | set_position (const vec3 &aPosition)=0 |
virtual const optional_path & | path () const =0 |
virtual void | set_path (const optional_path &aPath)=0 |
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virtual | ~i_shape () |
virtual const i_shape_container & | container () const =0 |
virtual i_shape_container & | container ()=0 |
virtual bool | is_tag () const =0 |
virtual i_shape & | tag_of () const =0 |
virtual void | set_tag_of (i_shape &aTagOf, const vec3 &aOffset=vec3{})=0 |
virtual const vec3 & | tag_offset () const =0 |
virtual void | set_tag_offset (const vec3 &aOffset)=0 |
virtual void | unset_tag_of ()=0 |
virtual frame_index | frame_count () const =0 |
virtual const i_shape_frame & | shape_frame (frame_index aFrameIndex) const =0 |
virtual i_shape_frame & | shape_frame (frame_index aFrameIndex)=0 |
virtual void | add_frame (i_shape_frame &aFrame)=0 |
virtual void | add_frame (std::shared_ptr< i_shape_frame > aFrame)=0 |
virtual void | replace_frame (frame_index aFrameIndex, i_shape_frame &aFrame)=0 |
virtual void | replace_frame (frame_index aFrameIndex, std::shared_ptr< i_shape_frame > aFrame)=0 |
virtual void | remove_frame (frame_index aFrameIndex)=0 |
virtual const animation_frames & | animation () const =0 |
virtual bool | repeat_animation () const =0 |
virtual const animation_frame & | current_animation_frame () const =0 |
virtual bool | has_animation_finished () const =0 |
virtual void | animation_finished ()=0 |
virtual frame_index | current_frame_index () const =0 |
virtual const i_shape_frame & | current_frame () const =0 |
virtual i_shape_frame & | current_frame ()=0 |
virtual vec3 | extents () const =0 |
virtual rect | bounding_box_2d (bool aWithPosition=true) const =0 |
virtual void | set_animation (const animation_frames &aAnimation)=0 |
virtual void | set_current_frame (frame_index aFrameIndex)=0 |
virtual void | clear_extents ()=0 |
virtual void | set_extents (const vec3 &aExtents)=0 |
virtual bool | has_transformation_matrix () const =0 |
virtual void | clear_transformation_matrix ()=0 |
virtual void | set_transformation_matrix (const mat33 &aTransformationMatrix)=0 |
virtual void | set_transformation_matrix (const mat44 &aTransformationMatrix)=0 |
virtual bool | update (time_interval aNow)=0 |
virtual void | paint (graphics_context &aGraphicsContext) const =0 |
void | set_origin (const vec2 &aOrigin) |
void | set_origin (const point &aOrigin) |
void | set_position (const vec2 &aPosition) |
void | set_position (const point &aPosition) |
void | set_extents (const vec2 &aExtents) |
void | set_extents (const size &aExtents) |
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virtual | ~i_game_object () |
virtual object_category | category () const =0 |
virtual const i_shape & | as_shape () const =0 |
virtual i_shape & | as_shape ()=0 |
virtual const i_collidable_object & | as_collidable_object () const =0 |
virtual i_collidable_object & | as_collidable_object ()=0 |
virtual const i_physical_object & | as_physical_object () const =0 |
virtual i_physical_object & | as_physical_object ()=0 |
virtual const object_type & | type () const |
virtual bool | killed () const =0 |
virtual void | kill ()=0 |
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virtual vertex_list_pointer | vertices () const =0 |
virtual texture_list_pointer | textures () const =0 |
virtual face_list | faces () const =0 |
virtual face_list | active_faces () const =0 |
virtual void | activate_faces (face_list aActiveFaces) const =0 |
virtual mat44 | transformation_matrix () const =0 |
virtual const vertex_list & | transformed_vertices () const =0 |
virtual void | set_vertices (vertex_list_pointer aVertices)=0 |
virtual void | set_textures (texture_list_pointer aTextures)=0 |
virtual void | set_faces (face_list aFaces)=0 |
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virtual | ~i_physical_object () |
virtual vec3 | angle_radians () const =0 |
virtual vec3 | angle_degrees () const =0 |
virtual vec3 | velocity () const =0 |
virtual vec3 | acceleration () const =0 |
virtual vec3 | spin_radians () const =0 |
virtual vec3 | spin_degrees () const =0 |
virtual scalar | mass () const =0 |
virtual void | set_angle_radians (const vec3 &aAngle)=0 |
virtual void | set_angle_degrees (const vec3 &aAngle)=0 |
virtual void | set_velocity (const vec3 &aVelocity)=0 |
virtual void | set_acceleration (const vec3 &aAcceleration)=0 |
virtual void | set_spin_radians (const vec3 &aSpin)=0 |
virtual void | set_spin_degrees (const vec3 &aSpin)=0 |
virtual void | set_mass (scalar aMass)=0 |
virtual void | clear_vertices_cache ()=0 |
void | set_angle_radians (scalar aAngle) |
void | set_angle_degrees (scalar aAngle) |
void | set_spin_radians (scalar aSpin) |
void | set_spin_degrees (scalar aSpin) |
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virtual const neogfx::aabb & | aabb () const =0 |
virtual const neogfx::aabb & | saved_aabb () const =0 |
virtual void | save_aabb ()=0 |
virtual void | clear_saved_aabb ()=0 |
virtual bool | collidable () const =0 |
virtual uint64_t | collision_mask () const |
virtual void | set_collision_mask (uint64_t) |
virtual bool | has_collided (const i_collidable_object &aOther) const =0 |
virtual void | collided (i_collidable_object &aOther)=0 |
virtual uint32_t | collision_update_id () const =0 |
virtual void | set_collision_update_id (uint32_t aCollisionCheckId)=0 |
virtual void | clear_aabb_cache ()=0 |
Definition at line 31 of file i_sprite.hpp.
typedef i_physical_object::optional_step_time_interval neogfx::i_sprite::optional_step_time_interval |
Definition at line 38 of file i_sprite.hpp.
Definition at line 36 of file i_sprite.hpp.
Definition at line 37 of file i_sprite.hpp.
Definition at line 35 of file i_sprite.hpp.
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inlinevirtual |
Definition at line 41 of file i_sprite.hpp.
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pure virtual |
Implements neogfx::i_physical_object.
Implemented in neogfx::sprite.
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pure virtual |
Implemented in neogfx::sprite.
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pure virtual |
Implements neogfx::i_physical_object.
Implemented in neogfx::sprite.
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pure virtual |
Implements neogfx::i_physical_object.
Implemented in neogfx::sprite.
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pure virtual |
Implemented in neogfx::sprite.
|
pure virtual |
Implements neogfx::i_physical_object.
Implemented in neogfx::sprite.
|
pure virtual |
Implements neogfx::i_physical_object.
Implemented in neogfx::sprite.
|
pure virtual |
Implements neogfx::i_physical_object.
Implemented in neogfx::sprite.
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pure virtual |
Implements neogfx::i_physical_object.
Implemented in neogfx::sprite.