neoGFX
Cross-platform C++ app/game engine
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#include <keyboard.hpp>
Public Member Functions | |
keyboard_grabber (keyboard &aKeyboard) | |
bool | key_pressed (scan_code_e aScanCode, key_code_e aKeyCode, key_modifiers_e aKeyModifiers) override |
bool | key_released (scan_code_e aScanCode, key_code_e aKeyCode, key_modifiers_e aKeyModifiers) override |
bool | text_input (i_string const &aText) override |
bool | sys_text_input (i_string const &aText) override |
Definition at line 31 of file keyboard.hpp.
neogfx::keyboard_grabber::keyboard_grabber | ( | keyboard & | aKeyboard | ) |
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overridevirtual |
Implements neogfx::i_keyboard_handler.
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overridevirtual |
Implements neogfx::i_keyboard_handler.
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overridevirtual |
Implements neogfx::i_keyboard_handler.
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overridevirtual |
Implements neogfx::i_keyboard_handler.