neoGFX
Cross-platform C++ app/game engine
|
#include <i_scene_graph.hpp>
Public Types | |
typedef i_camera | abstract_type |
Public Member Functions | |
virtual | ~i_camera ()=default |
virtual neolib::i_optional< neolib::i_string > const & | name () const =0 |
virtual camera_type | type ()=0 |
Definition at line 381 of file i_scene_graph.hpp.
Definition at line 384 of file i_scene_graph.hpp.
|
virtualdefault |
|
pure virtual |
|
pure virtual |